"UNTITLED"
Section MS3, Linn Phyllis Seeger
Keywords: memory, encryption, moving image, built environment
How is our reality distorted and encrypted into dreams, and will we get radically different answers when we decode them? The main media for this project are dynamic video and audio. By replicating the dream space and interweaving it with digital records of behaviors and experiences in the real world, I explore the feeling of repeatedly searching for clues to dreams in the real world, and express the process of trying to decode dreams. In dreams, different familiar or unfamiliar things in reality appear in abnormal logical combinations or interlacing, forming a strange psychological image and space, and serve as a maze leading to the "unconscious chamber", repeatedly tempting people dive into it and get lost in it. Dream space is a continuation of real time in another dimension, and some dreams are even progressive in time. These all echo the "Multiples, Repetition, and Seriality" in the theme. The methods I used in this project were reproduction and montage. Learn from a large amount of information to understand the currently known principles of dream formation, and then use rendering models to reproduce the dream scenes, add corresponding realistic elements and re-edit the time sequence. This process is also exploring the unique encryption method of dreams. I first created an image that appeared repeatedly in my dreams: a colossal arthropod sprawled across a desolate, dimly lit parking lot. Its body reflected a cold light, casting an ethereal glow throughout the vacant space. To immerse myself three-dimensionally in this dreamlike setting, I replicated the creature and its surroundings in C4D, fine-tuning rendering parameters to capture the essence of the initial image. For the sound of the dream sequence, I recorded the sound of my fingers gradually tapping on the table to imitate the sound of an arthropod walking on its pointed legs. The tempo escalated from a gentle pace to a rapid one. Ethereal and echoey sound effects were then added in audio editing software so that they echoed the empty surroundings and dreamy feel of the dream. Realistic sounds, like actual breathing and ocean waves, were incorporated into real-life sequences to create a compelling contrast with the dream sequences.